What is the current state of the Early Access version? Exanima itself is a prelude to our even larger open world game Sui Generis, most features will make an appearance in both games bringing the scope of Exanima far beyond what it may appear to be now.” “While Exanima already feels like a complete game there are many defining features yet to be added and the current content represents an introductory stage to a larger, more open and varied setting. How is the full version planned to differ from the Early Access version? These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.” “Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. We are doing this thanks to crowd-funding and having reached the point where we have a playable and polished game, Early Access seems like a natural evolution and ideal platform.”Īpproximately how long will this game be in Early Access? We are a passionate independent developer who works closely with the community to deliver the best game we can without compromising our own vision. Rest characters who are seriously injured or risk their death SKill progression for player and NPC characters.Shop for items using the money you earned.Recruit additional player characters to play.Hire NPCs to participate in matches with you or for you.Character and equipment rank system for match participants.Numerous match types with varying participants and teams.Bid into matches and lose your bid or win more money.Create a main character who manages your affairs, but can also fight.In case you missed the original post, here's the list of features we promised: Many tweaks and ease-of-use enhancements to come.Some assets are incomplete, missing or placeholders.Things like values, ranks and points still need adjustment.Only some of the match types are implemented.You cannot yet hire NPCs to fight with you or for you.“Exanima is an important first step in our ambitious quest to create a new kind of RPG. A variety of arenas for matches to take place in.There are always new characters to fight or hire There are numerous other improvements to the game in general. We've improved lighting and other effects, made optimisations, improved AI, fixed many issues and added many new items and nice little features. The new arena mode is fairly complex, there will be some in game instructions to explain how everything works, in the meantime please consult the following text to understand the basics. You will start in your base of operations. For now there are three main things of interest here: a shop, a roster and a match board. The roster and match board appear as notices pinned on wooden boards, click on these to open them. This is where you can view and manage all your characters. Select a character or and click manage or simply double click them to get a detailed view. When managing a character you will see their match loadouts, their inventories, an arsenal where you can store and manage all your gear and their skills.
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